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Articles from around the web on all things user experience, sorted chronologically.

Page 2 (16 – 30 of 166 Articles)

Responsive Grid Design: Ultimate Guide

Written by Nitish Khagwal in Muzli

October 23, 2020Grids give more precise control over alignments and layout on different screen sizes. This article highlights the most important aspect of the responsive grid and how product designers can adapt grids in their design workflow.

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Always Use Thumbnails To Represent Additional Product Images

Written by Kathryn Totz in Baymard Institute

October 20, 2020On product pages, product images are tremendously important in users’ product-evaluation experience, providing critical visual information about key product details. Yet in order to be most valuable, users have to know how to find additional images and what important product attributes they depict.

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Naming Tokens In Design Systems

Written by Nathan Curtis in EightShapes

October 14, 2020As systems of visual style spread across a widening landscape of components, platforms and outputs, design tokens — and their names — are increasingly important. Effective token names improve and sustain a team’s shared understanding of visual style through design, code, and other interdisciplinary handoffs.

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The Aesthetic-Usability Effect

Written by Abhishek Chakraborty in UX Magazine

October 13, 2020The aesthetic-usability effect describes a phenomenon in which people perceive more-aesthetic designs as easier to use than less-aesthetic designs. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.

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Spatial Memory: Why It Matters For UX Design

Written by Page Laubheimer in Nielsen Norman Group

October 11, 2020The ability to recall the location of things is an important aspect of human memory. In graphical user interfaces (GUIs), this capability is absolutely essential, as it allows users to quickly locate controls without undergoing laborious visual search each time.

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When Design Friction Is A Good Thing

Written by Laura Hedeen in UX Collective

October 8, 2020The concept of system 1 and system 2 thinking has been popularized by behavioral economist Daniel Kahneman, who defines system 1 thinking as automatic thinking that involves little rational control, or “quick thinking,” and system 2 thinking as calculated, effortful thinking that requires active attention, or “slow thinking.”

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Display “Applied Filters” In An Overview (32% Don’t)

Written by Christian Holst in Baymard Institute

October 6, 2020This article discusses the 3 issues that occured during large-scale UX testing with not having “Applied Filters Overviews”, outlines 3 solutions for desktop and 2 for mobile, and discusses 2 implementation considerations.

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10 Reflections On Designing A Design System

Written by Lara Hanlon in IBM Design

October 1, 2020The work of my teammates on the IBM.com Library is by no means finished — in fact, they’re just getting started. Here are my 10 hot takes on what can make or break a design system and the team behind it.

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Emulate Vision Deficiencies In DevTools

Written by Addy Osmani in addyosmani.com

September 29, 2020Globally, 1 billion people have a near or distant vision impairment impacting how clearly they can see objects, including web pages. Chrome DevTools recently added support for emulating color vision deficiencies, helping you better optimize your pages to be inclusive of users with differing levels of color blindness.

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Content Inventory and Auditing 101

Written by Anna Kaley in Nielsen Norman Group

September 27, 2020A content inventory and audit are two important activities to complete before developing a strategy to improve your digital content. Conduct them together to set your content up for success.

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The How (And Why) Of User Flows

Written by Jordan Bowman in Learn UXD

September 22, 2020The ability to create and think in user flows is one of the most important skills in a UX designer’s toolkit. What’s a user flow? The short definition is: A series of steps a user takes to achieve a meaningful goal. It shows the path a user takes through the product as they complete a specific task.

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