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Product Design

Read articles on the process designers use to blend user needs with business goals to help brands make consistently successful products.

5 Articles

When Design Friction Is A Good Thing

Written by Laura Hedeen in UX Collective

October 8, 2020The concept of system 1 and system 2 thinking has been popularized by behavioral economist Daniel Kahneman, who defines system 1 thinking as automatic thinking that involves little rational control, or “quick thinking,” and system 2 thinking as calculated, effortful thinking that requires active attention, or “slow thinking.”

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A Framework For Making Better Product Decisions

Written by Laura Klein in The Startup

October 1, 2019Recently, there has a been a big shift in the focus of Product teams from outputs to outcomes. In other words, some companies are starting to care a little bit less about the fact that a feature got shipped and a little bit more about whether that feature had a positive impact on user behavior and metrics.

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Great Products Do Less, But Better

Written by Fabricio Teixeira in UX Collective

June 25, 2019Products start small and focused. They do one thing really well — and that’s the primary reason they become successful. A few years later, the team behind the product comes to the conclusion it has to do more. Features are added, new use cases are covered, and functionality becomes more sophisticated...

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