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Psychology & UX

Read the latest articles on designing user experiences that build upon the principles of psychology.

8 Articles

The Aesthetic-Usability Effect

Written by Abhishek Chakraborty in UX Magazine

October 13, 2020The aesthetic-usability effect describes a phenomenon in which people perceive more-aesthetic designs as easier to use than less-aesthetic designs. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.

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Spatial Memory: Why It Matters For UX Design

Written by Page Laubheimer in Nielsen Norman Group

October 11, 2020The ability to recall the location of things is an important aspect of human memory. In graphical user interfaces (GUIs), this capability is absolutely essential, as it allows users to quickly locate controls without undergoing laborious visual search each time.

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Similarity Principle In Visual Design

Written by Aurora Harley in Nielsen Norman Group

September 6, 2020Objects with similar visual traits are most likely related — or at least they should be, when it comes to user-interface design. Clear, consistently applied visual rules for each type of UI element are critical to helping people understand and use the design easily.

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How Emotions Impact Cognition

Written by Andreas Komninos in Interaction Design Foundation

August 12, 2020Much of the work into how users and customers behave focuses on the emotional responses elicited by a product. However, emotions are the product of complex processing systems, which essentially convert sensory information into the psychophysiological and behavioral changes that we refer to as emotional responses.

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25 Cognitive Biases Every UX Designer Should Know

Written by Ajayraj in UX Planet

July 8, 2020Bias is everywhere. It is like air. And the best part is we even don’t know if we are biased or not. Some of the cognitive biases are good, they are like mental shortcuts for making quick decision. Some are really bad and many companies use this as their advantage to trick and deceive the customers.

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Why Everyone Always Hates Redesigns, Even When They’re Good

Written by Angela Lashbrook in OneZero

May 20, 2020Whenever a popular web interface gets any kind of significant visual change, a lot of people react with confusion, dismay, and even anger. This month, it’s the new Google Docs sharing interface: The Next Web wrote an entire piece detailing complaints about the new sharing menu.

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Gamification: Motivation Model

Written by Eugen Eşanu in UX Planet

January 3, 2019Have you ever asked yourself why do you play a game? Besides the fact that it’s relaxing, most of the times you play one because it’s fun. You enjoy the process of trial and error and discovering new stuff when you play it. Whether it is a new story element, new level or new item in the game.

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